Usage:Events

From Fuseboxx Wiki
Jump to: navigation, search

Events are a key feature of FuseBoxx™, understanding the data displayed and how to read it is a big part of using the FuseBoxx™ Event Tracking System. For information on how to integrate the FuseBoxx™ Event Tracking System into your mobile application, visit the Integration Page for your platform (visible on the sidebar under Integration), or for a quick overview see our FuseBoxx™ Usage Guide on Events.

Basic

The FuseBoxx™ Event Tracking System, if implemented correctly, can give you a microscopic view on exactly how users are playing your game. These events can give you insights not possible from a retention percentage and ARPDAU.

FuseBoxx™ allows you to view this event data in a number of different ways. The first two ways are simple: Summary and By Time (both are subsections under Analysis > Events).

Summary gives you a list of all Events that have been triggered over the selected Time Window (Pictured: All events over Lifetime).

Events Summary Annotated.png


By Time shows a graphical display of the Events being triggered over a period of time (divided by days/hours/etc depending on your time window). (Pictured, all events, from September to November, segmented monthly)


Events By Time Annotated.png

Parameters

Viewing by Parameters lets you look a level deeper into detail of your Events, but not as deep as Variables. Select an event and then a parameter from the dropdown menu to see the pie chart.

Parameters are simply the aggregate count, so the pie chart shows the percentage of each parameter value in the event over the specified period of time. For example if Achieved_Level was an event and level was a parameter, the pie chart would show the amount of people reaching those levels.

The view of events with a Parameter selected

In this example we see that over 50% of the players Achieved Level 1 or Level 2 in our time window.

Variables

Viewing by Variables allows you get even deeper into your analytic events, when an event is sent with a parameter value it also sends variables. This allows you to see exactly what is happening at those crucial analytic events.

In the previous example of Achieved_Level, good examples of variables would be: their currency balance, how much of a key item they acquired, how many points they scored on their last run. The choice is entirely up to you and how you implement your Event Tracking, but it should depend heavily on the type of app you are making.

When viewing variables, remember you can view both average and total, both can be helpful in certain situations.

Event Variables Annotated.png

In this example we are viewing the XP Balance of players when they achieved a level.

Compare

Compare allows you to view any two variables on the same axis over time. You can compare any variables from any Events/Parameters in your app, the most important thing to note is that the Event being compared must track Variables.

Events Compare.png

Here we would be comparing the XP balance of players at level 16 to something (the right side hasn't been filled out yet), note that we can compare it to any sort of variable that is tracked. The key is to figure out the variables that would be co-related.

Exporting

FuseBoxx™ allows you to export any event data you might need to a .csv file, just select the date range you want and press export.